The reasons for this and the reasons that it was one of the games that I played at least five or six times per visit were twofold: 1) it was a unique gaming experience, providing a real-world analog (the steering wheels) for the in-game control as well as a top-down viewing, making gameplay more intimate — there was only enough room for the four people playing to be looking at the screen, discouraging the sort of spectatorship that other games sought to capitalize on — which is a good thing, especially when 2) the game promised that if you won and continued to win, you would eventually get to see a pixelated facsimile of some scantily-clad woman dubbed the "garage girl."
I don't remember ever winning more than one round on that game, which meant that I probably only saw perhaps down to her very slightly unzipped jumpsuit (the image reveal started at the top, progressing downwards as you won).
But I honestly think that the allure of vehicular destruction was what kept me dropping the quarters. I wasn't much interested in what the rest of that woman's fairly ordinary-looking outfit looked like, but in the idea that this game — and video games in general — would reward me for blowing up (in video game reality) just the sort of thing that I knew (in real reality) ought not be blown up.
And this is, at its core, is, I believe, why video games have been so successful as entertainment. They are an interactive medium through which people get the chance to do all the bad things they know they aren't supposed to do (getting in fights, crashing cars, etc) as well as all the good things they wish they could do but know they would never get the chance to (playing professional sports, defending the Earth from an incoming alien attack, saving the princess).
And then, of course, there are those of us who just want to eat ghosts that have turned blue with fright because we just ate a big dot.

